Why use Git on the command line? Quite simply, you can use the command line in almost all situations. That has to be solved within Unreal Editor. As you will see later, there is one problem with basic Git and Unreal Blueprints - basic command line Git cannot handle situations, where there is a merge conflict in a Blueprints. There are many different kinds of Unreal Projects, some of them use only Blueprints, some are a mix of Blueprints and C++, but all of them are handled through Unreal Editor - which means that you cannot avoid Blueprints entirely. But this shows basic Git procedures, and then you should be able to adapt them any way that suits your workflow. It is not necessarily the right or best one for you. Also, please understand that it is a workflow that suits me. There are many different source control software available, like SVN, etc, but in this case, I will focus on Git.įirst of all, I have to point out, that the workflow I describe here is a mixture of Git command line and Git plugin integrated into Unreal Editor. If you make a catastrophic mistake, you can easily revert back to a previous functioning version with a couple of commands. That way, every modification you make in the code, assets, etc, is recorded in a repository. ![]() Even if you would be the sole developer, it pays to use source control. ![]() Source control is one of the most important things in collaborative software development.
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